Panel abstracts from previous students

Dustin Winans
VSAR 422

The Digital Dawn
We are living through a defining moment in the history of mankind. We have ventured beyond the Industrial Age, an era dedicated to the motor, to now what is being called the Digital Age, an era that is defined by microprocessors. Silicon, oxygen, and aluminum taken from our earth’s crust are creating a new revolution in wireless and microprocessor technology. In this presentation I will look at the effects of the Digital Age upon our society and the way it has changed the way in which we live.
The computer has become the benchmark for the 21st century just like the automobile was for the 20th century. It is changing the way we live, by providing business functions, organization and entertainment to our daily lives. Business store fronts have already begun transforming into a different digital shape than a physical place to shop. Some of the most successful businesses in America don’t even have a storefront, they exist only in cyberspace.

Cyberspace stemmed from the innovation of computers. It has given our society a new way to communicate and experience societies from all over the world. Communication is the key to a successful business and is essential to maintaining personal relationships. Cyberspace has given businesses the ability to reach a wider market and allow for them to maintain better customer service via instant messaging or email. It has given people the ability to research, shop and communicate without leaving the comfort of their homes. We are now a networked interconnected civilization.
Digital innovations are all around us from email, television, radio, cell phones, cameras and even toys. We are cutting loose all of the wires and analog components that held us back from becoming a technologically advanced society. In the coming years, the digital revolution will continue to emerge in the forefront of our lives making ordinary things function faster and with less effort.
In my presentation I will use a FrontPage slide show to communicate my information, thoughts and ideas concerning this topic. There will be photos of different objects that have changed due to the innovations of the digital era. I will also bring in a laptop computer, a cell phone and a digital camera to illustrate the advantages of the Digital Age and the way it is changing our lives.

Michael S Malone, "Chips Triumphant," Forbes ASAP, February 26, 1996, p. 74
George Gilder, “Leisure & Arts -- Bookshelf: Yale’s Dr. Doom Looks Into The Impoverished Future,” Wall Street Journal, February 25, 1995, p. A12
Ira Brodsky, quoted in "Look! No Wires! The Cord Has Been Cut, and Communication May Never Be The Same," Wall Street Journal, Feb. 11, 1994, Sec. R, p. 1
John Baxter "The Accidental Superhighway," The Economist, July 1, 1995, p. 15
Peter Leyden, "The Historic Moment," in "On the Edge of the Digital Age," Minneapolis-St. Paul Star Tribune, 1995, p. A5
Walter Wriston, "The Future of Money,", October 1996


Marina Hollon
VSAR 422

Abstract for New Media (digital)
Thesis: In terms of art production with digital media, the newer reality films filmed by average camcorders such as in the smash hit ……………………… stupid videos on the internet, and then specifically Bum Fights are image junk. There is no artistic quality as in Fantasia or The Gaze other than the absolute hilarity of the film piece. It is this hilarity that saves the film indeed; however the issues are when children, teens, and adults gain access to film, video, and media without consideration of the consequences of airing their film pieces.
I intend to show that the effects of mass video such as the examples above are not only detrimental to a definitive quality art production, but also that this form of new media can be harmful to both the film makers and the audience. The intent would appear from this form of new media to bring a reactionary result and observance with an expectation that the viewer would find ignorant, funny, or even impressive and instill a desire to recreate the experience because it looks plausible.
Doing stupid stunts.
Very dangerous
Encouraging youth to do same
Stupid videos



Matt Suval
Professor T. Allard
VSAR 422
Abstract: Representation and Gender
For my panel presentation I will be presenting on representation and gender in media. This will cover media from early European paintings to the modern music video. It will be focused on the inequality of portrayal between the male and female genders. I hope to convey reasons for the continued inequality.

The first step of my presentation will be to research early European art works and its characterization of men and women. I believe that the article in the class reader by Berger will be a great help in researching this era. I will then talk of the female portrayal in early theatre. This step will be important because theatre preceded modern film. The next step in my research should take me to film and television portrayals of gender roles. The last step of my presentation will be modern film and video with television, the music video, and even an incorporation of print media.
I hope to achieve a historical look at and reasoning for the inequality in today’s portrayal of gender. A large part of the presentation and research will deal with the sexual implications of gender portrayal and its continued use as a tool in all types of media.


Andrea Krohn
Professor Allard
12 April 2004
VSAR 422
New Digital Media – Impact that Video Games and Computer games have on Children
There have been many video and computer games that have had an impact on children. There are several studies that have been done that show that there are more bad impacts than good impacts on children by playing video games and computer games. I will be talking about how those video games are causing more violence, obesity, and children unable to read.
There are different types of video games, which can be categorized into different categories. There are the video games that contain sex, violence, and killing things with weapons, drug use, prostitutes, inappropriate language and mush more. Then there are the uneducational games that you play, such as Tetris, Super Mario, where there is not any blood of guts. Then there are the games that are educational and make you think about things.
I have found that boys play the most video games and computer games and they are the most likely to play the shoot’em up games that are not bettering themselves. Girls are more likely to play card games and games that are not violent, and they play a lot less than boys. Children are playing these games for long periods of time, rather than going outside and playing games, which is causing children to become obese. Children are also playing these games when they should be studying and doing their homework, which is leading to children being unable to read and write.


Representation of Women in MTV Videos

Wendy Gutierrez

            Gender roles on television and film have always been a factor when determining content on television shows, movies, videos, etc.  Several studies have been done on how subject matter and actor/actress roles on television affect the viewer, especially in young minds.  Film, video, and media therefore becomes an important matter when deciphering how gender is represented in society.  What I will be taking a close look at for my presentation under the larger spectrum of gender and technology will be the representation of women on MTV videos since MTV began.

Different types of videos on MTV can be categorized into certain categories.  There are videos where the male is the lead role, woman as lead role, or mixed group.  However what keeps being portrayed on videos is violence against women, and sexually depicting women.  In a study done in the late 90's, researchers found that women appeared mostly as posers and dancers.  Posers would be when the singer is shown performing in a recording studio or sound stage however acknowledging the camera.  Various results came from this study.  One of the most amazing things I found was that

"popular videos suggested that for women to star in music, videos in the early 1990's they had to affect an attitude or demonstrate physical talents, rather than exhibit the musical skills typically displayed by the men who appeared in lead roles."  (Gow, 1996)

            Men and women both are part of music videos, however what we must look at is who actually is in the videos and how they are portrayed.  Now a day more women are seen on television and are not simply in the motherly, homemaker role anymore as they used to be in the past.  They have risen in some area however men still have outnumbered women on TV and videos.  Some argue that women reaching the heights they have in music videos are grand accomplishments.  I believe it has been an impressive attainment on the women's part however the effort from MTV has not been what it should be.

            In my presentation I will show parts of several videos and explain how the men and women are represented for the viewer.  I will show examples of both women represented degrading or lesser than and how man is portrayed in an unequal manner also.  Depending on what videos I can get of MTV, will determine what kind of examples I bring into the presentation.


1.     Bell, Carrie; Fitzpatrick, Eileen.  Women's portrayal in vids debated at Billboards confab.  Billboard.  Vol. 109.  Issue 49, p95.  12/06/97.

  2.    Gow, Joe.  Reconsidering gender roles on MTV: Depictions in the most popular music videos of the early 1990's.  Communications Reports.  Summer 96, Vol. 9 Issue 2.  p152.

3.    Hay, Carla.  Is anti-hate campaign contradictory to MTV?  Billboard.  1/20/2001.  Vol. 113.  p1.

4.    Hay, Carla.  Proper role of music TV debated ion the US.  Billboard.  2/17/2001.  Vol.113.  Issue 7.  p1.

5.    Kalof, Linda.  Dilemmas of femininity: Gender and the social construction of sexual imagery.  Sociological Quarterly.  1993.  Vol. 34.  Issue 4.  p639.

6.    Lewis, Lisa A.  Being Discovered: The emergence of female address on MTV. 

7.    Newman, Melinda.  Everyone's a comedian at MTV awards, but, as usual, the joke's on the women.  Billboard.  9/24/01.  Vol.106.  Issue 39.  p14.

8.    Rakow, L.F.  Review and Criticism.  Journal of Broadcasting & Electronic Media.  Winter 91.  Vol.35.  Issue 1.  p126.

9.    Signorielli, Nancy; Mcleod, Douglas.  Gender stereotypes in MTV commercials: The beat goes on.  Journal of Broadcasting & Electronic Media.  Winter 94.  Vol.38.  Issue 1.  p91.


Abstract By: Debbie Slagle
For: VSAR 422, Art, Technology and the Moving Image

The “Ideal male body” as presented in the media affects men and can cause harm to them in the same manner as the “ideal female body” affects women. The ideal to be achieved for men and women is different, but the pressures placed on them by the media affect both sexes.
My presentation:

I will focus on male body images presented in the media and the effect that this has on men. Body image is a term that has come to represent the “internal” image or representation that we have of our physical appearance. It is contrasted with the “outer” image or an objective of attractiveness. It has been found that one’s inner view of attractiveness has a very low correlation with the actual outer view of attractiveness. Most popular literature focuses on women and the effect that the media has on a women’s body image, so I wanted to show that male media body images also affect men.

Men’s dissatisfaction stems from a feeling that they are too thin, small, or lacking in musculature rather than a concern that they are too large or weigh too much. Part of this dissatisfaction is attributed to the bombardment of images men receive of muscular half-naked men on the covers of men’s magazines, and in advertising. These images are also played out on television in form of teen-oriented beach party shows and videos on cable music channels to daytimes soap operas and evenings popular wrestling shows. The majority of these images are unrealistically fit.

Some signs of the times are:
MH18 a magazine aimed at teenage boys with the goal to teach them how to exercise and lift weights;
Fox naming a beauty king on TV special, The Sexiest Bachelor in America;
Playgirl models have gotten leaner and more muscular over the years, on average shedding about 12 pounds of fat, while putting on approximately 27 pounds of muscle over the past 25 years.

One symptom of problems associated with male body image is muscle dysmorphia, which is an excessive preoccupation with body size and muscularity. Mild forms may not cause significant problems, but there have been more serious forms that caused crippling from lifting of too much weight. Some men are also afflicted with anorexia and bulimia, but to a much smaller degree than women.
Some keys to overcoming poor body image are:
Recognize that bodies come in all shapes and sizes.
Focus on the qualities that you like in yourself
Look critically at advertisements that push the “body building” message. Our culture emphasizes the V shaped muscular body shape as the ideal for men. Magazines targeted at men tend to focus on articles and advertisements promoting weight lifting, bodybuilding or muscle toning. Consider giving up your goal of the perfect male body and work at accepting your body the way it is.

Technology Equipment Being Used in my presentation:
I will use a PowerPoint presentation with media embedded throughout.
Barisoff, Ingrid. The Effects of the Media on Male Body Image. A thesis submitted to
the Department of Psychology in partial fulfillment of the requirements for the degree of Bachelor of Arts (honors) in Psychology, University of Regina. August 1999.
Hansen, Suzy. Looking Good: Male Body Image in Modern America.
March 5, 2001.

Hellmich, Nancy. Body Fixation May Be Muscling Out Health. USA Today. September
19, 2000. (
Potter, Alicia. Mirror Image.
Rauch, Jonathan. Buff Enough. Reason Online. November 2000.
Rempel, Byron. Men’s Body Image – The Brad Pitt Syndrome. AskMen.Com.
Thompson, J. Kevin. Body Image, Bodybuilding, and Cultural Ideals of Muscularity.
August 30,1999.


Subject: abstract
Women in Action Movies
Jacqueline Arciniega

Overall woman in action films have been portrayed as decoration or as
agents of motivation for the male action hero. The male action hero
justified his violence by avenging the death of his wife or by using his force to
protect the innocent. Women in action movies were always cast as beautiful,
witty and charming as to reflect and enhance the male hero. To prove this
point I will be showing clips from Hard to Kill and True Lies.

Sexuality is also of main importance. The women's sexuality was used to
prove that the male hero was not only intellectual but charming enough to
woo the beautiful female. Now that the role of the action hero is being
permitted to be portrayed as a female the use of sexuality is used differently.

In Charlie's Angels the heroines are using their sexuality to their advantage
and as an agent of power. Many would argue that this use of sexuality was only
permitted by the producers for monetary reasons. I partially agree. Yes,
sex sells but in subscribing to this idea alone we would be ignoring the idea
that a female with charm or beauty has no power and that these attributes could
not be used to the female's advantage. We can see another example of sexual
constraint in the movie A Long Kiss Goodnight were the character Charlie, a
female assassin, tries to seduce Mitch yet fails because the narrative does
not allow her to do so.

Charlie is not aloud to use her sexuality like James Bond because
Hollywood is not ready to allow a women to do it all and be put in the
limelight. For that same reason Geena Davis's role was split up into two
characters. Sam the family oriented school teacher that has amnesia
discovers she is Charlie a special agent which is a trained assassin. Throughout the
whole movie these two characters are conflicting and in the end these two
characters merge yet the role of Sam becomes dominant. Most of the
literature tributes this two the mother warrior role in which the heroine's violence is
justified by her innate maternal instincts of saving her family (Charlie has
to save her daughter which was kidnapped by the enemy. The use of maternal
instinct is societies way of justifying the heroines violence. Yes, saving
a family member or avenging the death of a family member is used in the heroes
role but it is not labeled in such a manner. The mother warrior label
rejects the possibility that not all women are maternal. one role that frees itself
a bit more from the mother warrior role is Sara Conner from Terminator two
here Sara Conner is trying to save the world and the T-1000 (Arnold
Shwartzaneger) is sent to protect her son. Sara Conner would have been the ultimate
warrior but once again Hollywood does not allow that so the narrative constricts her
to the background throughout many scenes. The first scene in which we see
Sara is a good depiction of her role in the whole movie. We first see her doing
chin-ups so the viewer knows she is physically strong. Then she plots her
escapes letting the viewer know she is intelligent yet she has been confined
in a mental institution meaning she is neglected by society as she is
neglected in the narrative.

The male action hero would never be cast in a mental institution as Sara
was nor would he had had amnesia like Charlie. let's not forget the
aesthetics. Unlike the hero the female heroine will display bruises, cuts,
and will be allowed to cry.

I will conclude my presentation with a clip from Mulan. As hard as I
searched the only true action heroine I found was in a cartoon by Disney.
Mulan from beginning to end is a true action heroine. She is intelligent,
fights, defies, and gets the reward and the guy at the end. Maybe James
Cameron should ask Chris Sanders for advice in how to construct a female
action figure.

Violent Screen: A Critic's 13 yrs.. on the Front Line of Movie Mayhem.
by Stephan Hunter
Macho Macho Femme by Lisa Shroder. Sun Sentinel Ft.. Lauderdale, FL.
Holding My Own in No Man's Land by Molly Haskell.
Hard to Kill
True Lies
Charlie's Angels (2001)
A Long Kiss Goodnight
Terminator 2: Judgment Day
Point of No Return
Mission ImpossibleSubject: abstract