| MAP NAME | FILE (ZIP) | MAP SIZE |
| They're all around, ALLY! | surround.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 7 | COOP |
| DESCRIPTION | ||
| Made for cooperative play of 7 humas vs. 1 computer player. The computer starts with eight locations (TH, Barracks, peon, and 90K mine at each). The players start in the center and share 5 mines with 150K/mine and each player has three towers to help with the early grunt attacks as well as a TH, Barracks, and a peon. Good Luck! The computer is the eigth spot (yellow - orc). | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| Mush Pot Team Play 3v3 | mushpot.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 6 | BOTH |
| DESCRIPTION | ||
| Made for team play of 3 vs. 3 with one team member getting the brunt of the land attacks and the other two can fight it out over the seas or help the "mushpot" ally on land. The "mushpot" person gets an extra mine close by to replace all the soldiers they will surely lose. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| Barcode | barcode.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 8 | BOTH |
| DESCRIPTION | ||
| Made for team play of 4 vs. 4 with the map split from top vs. bottom and narrow slits all accross the middle to cross. 2 players share a 200K mine and you cannot get anymore gold. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| team 4vs4 w/1xng land | j4v41xng.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 8 | BOTH |
| DESCRIPTION | ||
| Made for team play of 4 vs. 4 with the map split from top vs. bottom and one way to cross. 4 players share a 320K mine initially and there are mines in each of the four corners that can be blasted to (rock) for another 100K in each. The towers require 20 oil to make and 20 oil for an upgrade. The fliers/zeps require 100 oil to make. You start with excess oil, but cannot get anymore. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| ffa 6 plus 2 plyrs | jffa6plr.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 6 (or 8) | BOTH |
| DESCRIPTION | ||
| Made for a free-for-all game with 6 easy-to-defend towns (and two extra starting positions thrown in if you want to play with 8 -- they should be teamed up because they don't have a mine or hall). Built for limited use of naval fleets arount the perimeter. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| 3+1 vs. 3+1 w/2xng | xspot628.zip | 96X96 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 6 (or 8) | BOTH |
| DESCRIPTION | ||
| Made for team play of 3 vs. 3, but I threw the fourth member in on each side if you want to play with 8. The top of the map is split from the bottom with 2 crossing points. Three (or four) players share the initial 300K mine and then hack away trees to share the other 120K mine within. There is another 600K mine in the center that is surrounded by rocks. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| teams: pos. 1-3 vs. pos. 4-6 | 3v3w2xng.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 6 | BOTH |
| DESCRIPTION | ||
| Made for team play of 3 vs. 3 (top of map split from bottom with 2 ways to cross). We have played this one a few times and always have long and fun games with it. Although you start with mines of 65K, you hack away at trees and get another mine to share for 90K total, then there are a couple of mines really buried in the corners, and one large mine to blast access to in the middle -- you have to fight over this one with your enemy. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| 8 player forest/land 40k mines | jay8plr.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 8 | BOTH |
| DESCRIPTION | ||
| Symetrical layout with 40k mines/each and one large mine in the middle that has to be cleared for entrance (trees only). This is a difficult pud to play against the computer because of their immediate and free access to your village. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| 8 player forest/land 40k mines | jay8plya.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 5 | COOP |
| DESCRIPTION | ||
| Same map as above, but adjusted for 5 humans vs. 3 computers. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| Caverns | caverns.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 1 | COOP |
| DESCRIPTION | ||
| You start with a full company at the mouth of a cave and must take out 7 computer enemies strewn throughout the large caverns. You must use the men you have wisely because you cannot make any more men. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| 3 vs. 3 on Water | 3v3onh2o.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 3 | COOP |
| DESCRIPTION | ||
| 3 humans face 3 equally matched computers. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| 3 vs 3 on land with 3 bridges | 3vs3w3xs.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 3 | COOP |
| DESCRIPTION | ||
| 3 humans face 3 equally matched computers. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| G of War Jay Style vs. 4 Comp | jgow4plr.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 4 | COOP |
| DESCRIPTION | ||
| Set up with the Garden of War idea (start with small mines on the bottom and the computer players at the top with a difficult-to-hold center area with slightly larger mines). Set for four human players against four computer players all with one town hall and one peon/peasant to start. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| G of War Jay Style vs. 2 Comp | jgow6plr.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 6 | COOP |
| DESCRIPTION | ||
| Set up with the Garden of War idea (start with small mines on the bottom and the computer players at the top with a difficult-to-hold center area with slightly larger mines). Set for six human players all with one town hall and one peon/peasant to start against two computers with fortresses, two barracks, lumbermills, and smiths. | ||
| MAP NAME | FILE (ZIP) | MAP SIZE |
| G of War Jay Style | jgow8plr.zip | 128X128 |
| AUTHOR | PLAYERS | COOP/DM |
| Jay C. Rees | 8 | DM |
| DESCRIPTION | ||
| Set up with the Garden of War idea (start with mines in your town area with a difficult-to-hold center area). Set for eight human players all with one town hall and one peon/peasant to start. | ||