Jonathan's Blog

Tuesday, December 27, 2005

Beat!

I've been beaten to it: http://www.galaxymage.org/ Between that, and a request that I not drop the Egoboo stuff I've been working on, I guess I should keep at it. So in that spirit, this is a test release that has new menus in place enough to run the single player game. There isn't any way to access the multiplayer stuff in this release, which is ok since it doesn't work all that well yet anyway. Egoboo r39 - Win32
Egoboo r39 - Mac OS X To run this release, extract one of the archives above into your Egoboo 2.22 directory. Windows users, you should probably make a backup of your egoboo.exe file first, as this will over-write it. Most Mac users don't have a working Egoboo anyway, so this serves as a way to let you play the game if you can't already. After you've extracted the archive, just go into your Egoboo directory and double-click on "Egoboo". I haven't done much of anything with this since the last time I posted an update about it, so if you've played with the menu demo you're not going to see much new in this release. The 640x480 limit still applies as well; the menus have been designed to look nice in 640x480, they look kinda silly in anything higher. Cleaning that up is one of the many things on the todo list. P.S. - Anonymous access to the Subversion repository is available at http://svn.csusm.edu/jfischer/egoboo/. The source code is located in http://svn.csusm.edu/jfischer/egoboo/trunk/src, so if that's what you're interested in I'd appreciate if you sync to that location, so that you don't download the whole game at once. =)

3 Comments:

  • At 4/02/2006 02:56:20 PM, SparkerVII said…

    Heads up! (Or something similar to that.) It has been a terribly long time since I have done anything egoboo related. I had to step away from a lot of things (including egoboo) so that I could get a bit further along in what I need to know in order to help out in not just egoboo but also the open source game world in general. There will be a post popping up in general discussions within the next few hours that will, I think, provide some greater insight into things (I'm just starting to write it, this should take a bit). I haven't yet started fiddling or examining the source for either zippy or egoboo, but I will start rolling into the code within a few months time and along with some other things this should result in just a bit more progression of egoboo.

     
  • At 4/02/2006 02:56:53 PM, SparkerVII said…

    Forgot to say this, but, yeah, galaxymage is a *very* nifty project indeed.

     
  • At 5/04/2006 10:30:25 AM, Alazamir said…

    I like what your doing, :) keep up the good work looks like you including mac n windows, and linux

    anyways im hoping to play one of your future releases.

    I really do like what your doing for the community. thanks.

    im really looking forward to your dreamcast release as well as the future development of the game engine. I will work on maps for it when i get a chance as far as the "new" engine and such that your building.

     

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Last modified: Fri Sep 29 10:14:34 PDT 2006