VSAR 120 June 24, 2004
Writing Assignment #2 John Haddock's Screenshots

 

I never thought of art as computer generated. After digital computer based movies, I had not realized it was a form of art. Because the computer is complex and when creating art you use something other than your hand and paint, I had not thought of computer made pictures as art. It took me a while to look at John HaddockÕs pictures and really study them. It is amazing what you can create with the computer.

 

All of his pictures were created with realism. They all portray real life and real events. In portraying real events such as the car crash that killed Princess Diana or the beating of Rodney King, emotion is embedded in the picture as well. Each picture you can identify with and feel something when looking at each computer created picture. By using the computer instead of the camera, he creates realism in a different way. Not many artists use the computer to create their artworks.

 

In representing each event, Haddock's message and underline reason in making each artwork is intentionally inside each piece. He creates each piece to open and set each event in the publics eyes. Each event has shaped Haddock that he felt the need to portray each event using his own style. In looking at each piece, I can tell why he created and wanted to portray them. I can see his strong emotion coming out to me in each work. It made me really go back to each event and think on how it ~my life different or the feelings that I felt for each of them.

 

By using the popular icons in the pictures, Haddock truly meant for them to become a form of popular art. Each scene is noticeable to every American and by having these icons in each scene makes it popular. The more people that see his art, the more America will remember these events and the impact that each has made on the country and even the whole world. Each event he chose for a specific reason, each icon will be remembered forever; Haddocks portrayals will be as well.

 

The socialized vision of art that I have is nothing like the art that Haddock has created. My kids and their kids will probably be more socialized to the computer. Today's culture gets more computerized everyday. New ideas and technology keep surprising us, just like haddocks art. The computer made his artwork through his creation and visual imagination. There are many artists that have portrayed serious events before on canvas or through photography. His way is different than all the other representations of these events. ItÕs really amazing to see such a different way of creating a historical event.

 

Each picture has a narrative deep inside, telling of the event. Just by the one snapshot he created you can re live the story in your head. The sense of such realism is unique when working with the computer. Not many computer based artworks have realism because it's hard to get the computer to create realistic art. Most of the art that comes from computers use imagination and a sense of a different world than our own. His pictures truly are outside the box of art that most think of, that's what make's it so unique and different.

 

 

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24 June 2004 VSAR 120: T. Allard

2nd Review

Mi Casa Es Tu Casa

http://www-crca. ucsd. edu/7Esheldon/micasafindex. htm

 

'Mi Casa Es Tu Casa' is described as a bi national network virtual reality play house, half of it is here in San Diego at the Children museum and the other half is in Mexico City at the national center for the arts. It has 2 physical spaces in these 2 locals and has a number of things a kid can play with and interact with like over sized tools, giant balls and a magic mirror. While they are playing with those things they are imputing events into a computer which generates a 3-D computer graphic representation of what they are doing and these representations are shared between the 2 places, both San Diego and Mexico City. Through that computer mediated space, the kids from San Diego and Mexico City both have play where they can interact and play with one another. One of the things that happen inside 'Mi Casa Es Tu Casa' is the kids go inside and get a virtual character assigned to them and they can go in front of what is called the 'magic mirror' and manipulate the character to their liking from a palette of choices.

 

The computer-mediated environment is created by a few key technologies. For example, when a kid walks into the space there is a video camera overhead to watch their movements through the space and through some computer vision processing tracks the kids, sends their positions and I.D. numbers to both computers in Mexico City and San Diego. The computer that is drawing the virtual environments is an 'Onyx Reality Engine 2 Computer' that draws these 3-D texture map virtual environments in real time.

 

It is interesting that this whole thing is possible because of the Internet and that kids from San Diego can interact with kids from Mexico City in a video game environment via an Internet connection.

 

In your standard, everyday video game, the narratives are very prescribed and generally very closed however, in 'Mi Casa Es Tu Casa,' the narratives are rather overall narratives with regional concerns and concerns with the playhouse and playing itself. The kids, while they are doing the project, they are looking at their narratives at the moment. They are more concerned with who each character is and which character they are and the changes that are going on within the playhouse. The narratives of the kids are more open ended due to the nature of the playhouse; they deal with what is going on in the present and how each kid deals with certain changes within 'Mi Casa Es Tu Casa.'

 

Virtual Reality is a popular term that started about ten years ago to describe the type of experience that one could have with computer mediated environments where these environments would perceptually 'fake' the environment of each person and take him or her away from their physical environment.

 

"Mi Casa Es Tu Casa,' is complex yet incredibly valuable in the way that is blends the fantastical world with the real world. The intertwining of a mediated world and our physical world is something with a long history. You can see it in the first drawings and stories that were told, for example, 'The Allegory of the Cave.'