Video Assignment #2: The Database Narrative
Due
December 4
In this
project, we will be exploring the narrative structures associated with database
narrative, a new
field of theory and practice in new media. You can work in small groups or
alone to create a video, interactive multimedia work, multiple monitor
installation, website with multiple videos, interactive DVD, or audio piece
which explores this expanded narrative structure. It can be functionally
interactive or not.
Above all,
tell a story you are invested in, on that embodies your unique voice. If you
are having problems creating a story, revisit Finding Your WriterÕs Voice
and use the exercises to help you.
Along with
the narrative elements and structures we have been studying in class, here are
some additional basic concepts we will discuss in class to help you understand
the concept of database narrative:
"Run
Lola Run-Film as Narrative Database", Jim Bizzocchi
- Richness of plot:
Òmulti-variant (more than one variation), multi-level (more than one
plot, parallel plots) plot structure which extends traditional concepts of cinematic
continuity, causality and narrativeÉto encourage and support multiple
screenings of the filmÓ. (pg 2)
- Compels the viewer to examine
different iterations of the plot events (pg 4, 6)
- Allows for mental interaction,
not necessarily functional interaction (pg 5)
- Innovative plot structure is
not just a clever way to make a film, but is a metaphor for the filmÕs
meaning; for instance, life as relationship of choice and chance or free
will and fate (pg 5, 6); the endless loop of desire (pg2, 3); the
inability to achieve resolution. Or in Memento, the plot structure
supports the filmÕs theme of memory.
- A highly structured set of
parallel plot events (pg.4)
From
the Labyrinth Project (http://www.annenberg.edu/labyrinth/about/about1.html)
All
Labyrinth projects are what Kinder calls "database narratives."
This term refers to narratives whose structure exposes the dual processes
of selection and combination that lie at the heart of all stories and are
crucial to language: the selection of particular narrative elements (characters,
images, sounds, events, and settings) from a series of categories or databases,
and the combination of these chosen elements to generate specific tales. Although
a database narrative may have no clear-cut beginning, no narrative closure,
no three-act structure, and no coherent chain of causality, it still presents
a narrative field full of story elements that are capable of arousing a user’s
curiosity and desire. This desire can be mobilized as a search engine to retrieve
whatever is needed to spin a particular tale or to provide a rich array of
sensory and intellectual pleasures. These works frequently have a subversive
edge. For, in calling attention to the database infrastructure of all narratives,
they reveal a fuller range of alternatives. In this way, they expose the arbitrariness
of so-called master narratives, which are frequently designed to appear natural
or inevitable.
Immerse
the viewer in the story:
Narrative
as Virtual Reality, by Marie Laure-Ryan, outlines the poetics of narration
as "the imaginative transportation of the reader into the scene of events.to
invite the reader to relocate to the inner circle of the narrative."
Although this quote is taken out of context of her writing on virtual reality,
I believe that it can be applied to any narrative, whether it is virtual and
interactive, traditional and linear, or oral and recombinant. Possible approaches:
- Create characters with conflicts
with whom the audience can identify
- Create and project characters
with whom you identity (you can create new identities)
- Create plots in which the
viewer has to reconstruct the narrative as they progress through the story
(also a form of interactivity)
- Story which invites
interpretation
- Utilize techniques to create an
intersubjective experience for the viewer (internal subjective viewpoint)
- Graphical approaches to
composition which might include important depth cues (think of how images
in ÒSummer of the SerpentÓ were used to give you the girlÕs p.o.v. across
the pool and place us with her mind)
- Surround sound audio
Approaches
to interactivity and/or non-linearity:
- Allow information to be
understood from different perspectives
- A functionally interactive
model may allow someone besides the author/director to change, choose or
affect the plot
- Create a situation where the
viewer can embody a characterÑvirtually or actually
- Employ the generative use of
metaphors that make us look into new angles and dimensions of a given
subject. New perspectives in the world come into existence.
- Interventions and digressions
which shift the point of view or time or space (for instance, story within
a story) (flashback or flash-forward)
- Using the Òcontext-drivenÓ
image in an installationÑfor instance a large projection of wringing hands
paired with worried eyes suggests a narrative context with which we are
all familiar.
- Interactivity can be selective
(clicking on a link) or productive (participating in a narrative through
gesture and dialogue)
- A collaboratively created
narrative performance (in cyberspace for instance, or through real-time
closed circuit video)
- Spatial montage: Present more
than one image on the screen at a time using compositing methods, split
screen, green screen, etc.
- Use angles or chapter markers
in DVD Studio Pro which are up to the viewer to choose to reorder the
narrative
- Create an installation that
uses multiple monitors or projections for simultaneous video